Reception / EYFS PE · Lesson 1 of 6
Exploring outdoor spaces
Learning objective: To explore the outdoor area safely, moving in different ways and noticing features.
Success criteria
- I can stay inside the boundary
- I can move in different ways outside
- I can spot and point to things I find
EYFS Physical Development links
- Understanding the World: explore the natural world around them
- Physical Development: negotiate space and obstacles safely, with consideration for themselves and others
- Gross Motor Skills ELG: move energetically, such as running, jumping, dancing, hopping, skipping and climbing
Equipment checklist
Organisation & set-up
Mark a clear boundary in the playground or field with cones. Walk the area first and check for hazards.
Warm-up: Weather walk
5 mins- Walk like it's sunny, windy (blow about), rainy (jump puddles), snowy (big slow steps).
- Freeze on the whistle.
Skill introduction & demonstration
3 minsWe are explorers in our own playground. Walk the boundary together and point to each feature on the picture cards. Explain the whistle means 'come back to me'.
Activity 1: Explorer walk
7 minsOrganisation: 7 minutes. Whole class moving individually within the 16-cone boundary, with a clear central meeting space. Teacher stands where the whole area is visible and holds the whistle; any additional adult watches the far side. No equipment carried by children and no queues.
- Gather children at the meeting point. Say, 'We are explorers. Show me the edge of our exploring space.' Children point to the cone boundary.
- Demonstrate marching. Say, 'Find a clear path and march.' Children spread out and march inside the boundary.
- Call 'Tiptoe like a quiet fox', then later 'Gallop like a pony'. Children change movement, looking ahead and travelling through empty spaces.
- Blow the whistle once. Children stop their exploring and walk back to the teacher, spreading into a loose semicircle.
- Repeat short exploring rounds, changing the order of movements. Finish with everyone walking back and pointing towards one feature they noticed.
Coaching points
- Eyes up, explorers!
- Find an empty path.
- Whistle means walk back.
Common mistakes
- Children follow one another in a tight bunch.: Point out several empty spaces and say, 'Choose your own exploring path.'
- Children race back when the whistle sounds.: Model a calm return and rehearse: 'Stop, look, walk back.'
Simplify
Use walking and slow marching only, exploring a short loop near the meeting point before returning.
Progression
Children choose their own movement and change it whenever they pass a cone, staying inside the boundary and avoiding other explorers.
Activity 2: Spot it!
7 minsOrganisation: 7 minutes. Whole class spreads around each viewing area rather than lining up at the feature. Teacher holds the six picture cards and stands to keep both the feature and approach routes visible. Any additional adult stands near a narrow approach to redirect children to a roomier viewing position.
- Show a picture card of a feature that is visible from within the boundary. Name it together and say, 'Look first. Where is it?' Children scan the space.
- Say, 'Walk towards it. Stop where you can see it.' Children approach from different directions and point without crowding around the feature.
- Where touching is safe and accessible, invite nearby children to touch gently; everyone else points from their own space.
- Say, 'Back to our middle.' Children walk to the meeting space. Invite a brief observation such as 'The fence is tall.'
- Repeat with other relevant cards. For a card whose feature is outside the boundary, children stay inside and point towards it.
Coaching points
- Look before you move.
- Point from your own space.
- Gentle fingers, if invited.
Common mistakes
- Children rush to touch the same small part of a feature.: Use pointing for that round and show several places from which children can see it.
- Children copy others without looking at the card.: Ask everyone to point towards their choice before beginning to walk.
Simplify
Use one nearby, clearly visible feature at a time. Show its card and point towards it before children travel.
Progression
Give a feature and a movement together, such as 'March towards the bench'. Children stop in a clear viewing space and name one detail they notice.
Activity 3: Sticker hunt
7 minsOrganisation: 7 minutes. Divide the class into search groups of 3–4, each starting at a different feature or section of a feature within the existing boundary. Distribute the 30 stickers across these patches, with one available per child for a class of up to 30. Teacher stands centrally with a view of the search area; any additional adult moves between patches and helps with peeling.
- Before the lesson, adults place the 30 stickers on permitted, easy-peel surfaces at safe features, spread across several search patches. Leave a peelable edge and vary how easy they are to spot.
- At the meeting point, say, 'Find one sticker, then bring it back. Leave the others for our friends.' Demonstrate looking carefully and peeling gently.
- Send small groups towards different search patches at the same time. Children walk, scan the features and each collect one sticker.
- Children return by walking and hold up their sticker from a spread-out space near the teacher. The teacher acknowledges each find without making a collection queue.
- Children who have found one become pointing guides: they walk beside a still-searching partner and offer clues without taking another sticker. Finish with everyone sharing where they found theirs.
Coaching points
- Look high and low; feet stay down.
- One sticker for each explorer.
- Found yours? Give a pointing clue.
Common mistakes
- Children collect several stickers.: Remind them, 'One each', and invite them to show a partner where another sticker is.
- Children search only the first busy feature.: Direct them to a quieter search patch and model scanning slowly from side to side.
Simplify
Place stickers fully in view on easy-to-reach surfaces near the meeting point, with generous space between them.
Progression
If the supplied stickers include different colours, name a colour for each child, ensuring enough of each are available. Otherwise give a feature clue, such as 'Find one near the fence'.
Coaching points & teaching cues
- Stay inside the cones
- Look where you're going
- Come back on the whistle
Common mistakes & corrections
- Wandering outside the boundary: Walk the boundary again together.
- Ignoring the whistle: Practise the whistle game until everyone returns.
Inclusion & SEND adaptations
Adaptations
- Route kept on flat, firm ground for wheelchair and walker users
- Children who are anxious outside can explore with an adult close by
- Additional support: give one instruction at a time, demonstrate alongside the child and offer adult or buddy support.
- Less confident children: start with the 'simplify' version, praise effort and let them watch one round before joining in.
- More challenge: offer the 'progression' version and ask the child to invent a harder way.
- Mobility differences: every activity can be done walking, wheeling or seated; widen spaces and pathways.
- Sensory sensitivities: keep noise low, give warning before signals or music, and offer a quiet space at the edge.
- Visual learners: show picture cards and demonstrations; keep instructions short and repeat key words.
- In Spot it!, offer a choice of two feature cards before travelling. A child who finds whole-class answers daunting can show their choice privately by pointing, then explore with everyone else without needing to speak.
- In Sticker hunt, place some stickers at each child's comfortable forward-reaching height on approach-friendly surfaces. For children who dislike sticky textures or find peeling difficult, pointing identifies their find and an adult peels and carries it back alongside them.
Maximising participation
- Everyone has their own equipment or a short wait (no more than 4 in a line)
- Keep activities short and switch often to hold attention
Assessment opportunities
- Does the child stay within the boundary and respond to the whistle?
- Can the child find a named feature?
Plenary & reflection questions
- What did you find?
- How did we keep safe outside?
Cool-down: Listening explorers
3 mins- Sit or lie down quietly; listen for 3 outdoor sounds.
- Share what you heard.
Safety & equipment checks
- Check the area for litter, glass, wet or icy patches and uneven ground
- Agree the boundary and a 'meeting point' signal (whistle = come back to the teacher)
- Suitable clothing and footwear for the weather
- For Spot it!, designate drains and flower beds as pointing-only features: children must not lift covers, put fingers into gaps or step into planted areas.
- For Sticker hunt, place stickers only where they can be reached with feet or wheels on the ground; never beneath benches or where children would need to climb or reach through fencing.
- During Explorer walk, keep galloping routes away from fixed features and change to walking before entering the meeting space.
Optional extension activities · 25 mins
Use to extend the session, revisit later in the day or set up as continuous provision.
Picture-card explorer trails · 8 mins
Organisation: Pairs travel simultaneously inside the existing boundary, with half visiting the two features in reverse order to reduce bunching. Teacher stays centrally; any additional adult watches the busier feature.
Equipment: 16 cones (boundary), 6 picture cards of features (tree, bench, fence, flower bed, drain, line)
- Show two feature cards and say, 'Visit this one, then this one.' Children point to both destinations before moving.
- Pairs walk the route, stopping in open viewing spaces and pointing to each feature.
- Pairs return to the meeting space and use gestures or words to recall what they visited first and next.
- Repeat with a different pair of cards and invite children to choose a safe movement for one part of the journey.
Simplify: Visit one clearly visible feature and return before introducing the next card.
Progression: Remember a three-feature route and describe one safe route choice on returning.
Make an explorer map · 9 mins
Organisation: Pairs work in a supervised outdoor provision session within the cone boundary. Provide one sheet of paper and one chunky crayon per pair, with drawing spaces away from travelling routes. Teacher stands between the drawing area and exploration space.
Equipment: 16 cones (boundary), Paper, Chunky crayons
- Give each pair paper and a crayon. Children first walk together to look at two nearby features.
- Pairs return to a clear drawing space and make simple marks or pictures showing the meeting point and the two features.
- One partner holds the map while the other leads a walking journey to the first feature; both stop and point.
- Partners swap roles for the second feature, then add a line to their map showing their journey.
Simplify: An adult draws the meeting point and one feature; children add a connecting line and follow that short route.
Progression: Add a third feature and draw a route that goes around, rather than through, a planted or otherwise unsuitable area.
Feature clue detectives · 8 mins
Organisation: Whole class explores without queues; pairs discuss clues while standing in their own spaces. Teacher holds the cards and positions themselves to see all approach routes. Keep all destinations within the existing boundary or view them by pointing from inside it.
Equipment: 16 cones (boundary), 6 picture cards of features (tree, bench, fence, flower bed, drain, line)
- Choose a visible feature and give a simple clue, such as 'People sit here'. Children look around and point to their guess.
- Reveal the matching picture card. Children walk towards the feature and stop in spread-out viewing spaces.
- Ask children to notice one detail, then return to the meeting point using a chosen safe movement.
- Invite pairs to choose a visible feature and invent a clue. Take several clues in turn, with everyone exploring after each one.
Simplify: Show two cards and let children choose which matches the clue.
Progression: Give two clues before revealing the card, then ask children to explain which visible detail helped them decide.
