← Throwing & Catching Foundations
FreeKS1Year 1, Year 235 mins
Fundamental Movement Skills · Lesson 6 of 6
Throwing Games Festival
Learning objective: To apply throwing and catching skills in team games.
Success criteria
- I can choose underarm or overarm for the task.
- I can catch the ball in a game situation.
- I can work fairly with my team and celebrate others.
Equipment
- Mixed balls and beanbags
- Hoops
- Skittles
- Cones
- Bibs
Organisation & set-up
Set up three stations around the space: Target Attack, Catch Chain, Clean Your Garden. Groups rotate.
Warm-up: Recap Relay
6 mins- Teams line up; each pupil rolls, then underarm throws, then catches.
- Teacher calls the skill to perform.
- No racing - focus on quality.
Skill introduction & demonstration
4 minsRecap the key points for rolling, underarm, overarm and catching using pupil demonstrators.
Which throw for accuracy?Which throw for distance?Ready hands
Skill development 1: Station 1: Target Attack
6 mins- Knock down skittles using underarm throws.
- Score the number knocked.
Skill development 2: Station 2: Catch Chain
6 mins- Group passes along a line and back without dropping.
- Add steps between players to increase difficulty.
Main activity: Station 3: Clean Your Garden
8 mins- Teams throw beanbags into the other half.
- Pupils choose underarm or overarm.
- Count when the music stops.
Coaching points & teaching cues
- Choose the right throw
- Ready hands
- Look before you throw
- Be a good teammate
Common mistakes & corrections
- Rushing and losing accuracy: Remind pupils: quality before speed.
- Arguments about scores: Appoint a pupil scorer at each station.
Easier challenges
- Shorter distances; larger targets.
Harder challenges
- Non-dominant hand challenges; smaller targets.
Inclusion & SEND adaptations
Adaptations
- Use larger, softer or brighter balls (e.g. beanbags, balloons, sensory balls) for pupils who find tracking difficult.
- Offer a seated or stationary version of each task; pair with a supportive peer.
- Use visual cue cards and demonstrate rather than relying only on verbal instructions.
Maximising participation
- Keep groups small (2-4) so every pupil has many turns.
- Avoid elimination games; use points or personal bests instead.
- Rotate roles (thrower, catcher, coach, scorer) so everyone has a purpose.
Assessment opportunities
- Use the unit descriptors (emerging, developing, secure) to make an end-of-unit judgement.
- Ask pupils to self-assess with a thumbs up / middle / down.
Plenary & reflection questions
- Which throw did you choose and why?
- What are you most proud of in this unit?
- What would you like to get better at?
